VELUX THE GREAT INDOORS
VFX BREAKDOWN
Sometimes you want the light of the outdoors but there something about the weather or sleeping on rocks that stops you from going all in. Fear not! In this campaign from Velux, Boma's own Jonah Hall brings the mountains, forest, ocean and sky to you.
Good Company lead the charge with the production post and finishing. Boma's artists chipped in with extensive CG environments and an assist from our own AI agents integrated directly into our texture pipeline. Plate prep began the standard way with intricate roto and match move of talent. We then used our standard Houdini-Redshift-Nuke pipeline to build out the rocks, trees and skies. By leaning on a combination of stable diffusion with comfy ui and kling we were able to create the expected details seen in real photography. With comfy ui we built control nets for textures and even motion integration into our CG.
The indoors have never felt so real.
CREDITS
PRODUCTION COMPANY GOOD COMPANY CG ENVIRONMENTS BOMA
Director: Justin Smith ECD: Jonah Hall
EP: Thom Blackburn EP: Jason Cohon
VFX Sup: Jason Forester CG Lead: Brandon Lester