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VELUX THE GREAT INDOORS

VFX BREAKDOWN

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Sometimes you want the light of the outdoors but there something about the weather or sleeping on rocks that stops you from going all in. Fear not! In this campaign from Velux, Boma's own Jonah Hall brings the mountains, forest, ocean and sky to you.

Good Company lead the charge with the production post and finishing. Boma's artists chipped in with extensive CG environments and an assist from our own AI agents integrated directly into our texture pipeline. Plate prep began the standard way with intricate roto and match move of talent.  We then used our standard Houdini-Redshift-Nuke pipeline to build out the rocks, trees and skies. By leaning on a combination of stable diffusion with comfy ui and kling we were able to create the expected details seen in real photography. With comfy ui we built control nets for textures and even motion integration into our CG.

The indoors have never felt so real.

CREDITS

PRODUCTION COMPANY GOOD COMPANY              CG ENVIRONMENTS BOMA

Director: Justin Smith                                                      ECD: Jonah Hall

EP: Thom Blackburn                                                        EP: Jason Cohon

VFX Sup: Jason Forester                                               CG Lead: Brandon Lester